Never miss the clip.
ClypDat is always recording in the background. The moment something worth keeping happens, press one key — the last few minutes are already saved. No process hook, so anti-cheat has nothing to object to.
Windows 10/11, x64. Installer needs no admin approval.

Built for how you actually play.
Two capture backends, switchable in Settings - ClypDat's own native engine by default, with Windows Capture as a fallback. Neither one hooks into your game.
No process hook
Built directly on DXGI Desktop Duplication instead of injecting into the game, so anti-cheat has nothing to flag. True per-window capture keeps recording through alt-tabs and overlays.
GPU-accelerated everything
GPU-side downscaling and NVENC encoding, falling back to AMD AMF and then software libx264 - it isn't NVIDIA-only, and it isn't going to tank your frame rate.
CS2 auto-clipping
Listens to CS2's own Game State Integration feed - no screen or voice analysis - and saves a clip on kills, headshots, or multi-kills automatically. (Experimental)
Full session recording
Optionally record the entire session to one file alongside the rolling clip buffer. Audio resyncs every 60s so multi-hour sessions don't drift out of sync.
Smart game detection
Foreground-window scanning against a catalog of known games and your installed Steam library, updated from GitHub. Clips are named after the game automatically.
Import from Medal
Scans Medal's local database (or its clips folder, as a fallback) and copies your existing clips straight into your ClypDat library with the original titles intact.
Detected automatically, plus every game in your Steam library



A real editor, not an afterthought.
Every clip opens straight into ClypDat's built-in editor. Trim it, balance the audio tracks, and export - no round trip through another app.
- Trim start/end with a scrubbable thumbnail preview and waveform view
- Per-track audio volume, including separate game/chat/mic tracks
- Export mixes every track down to one file that plays anywhere
- Save Trim re-encodes in place and keeps tracks separately editable
- GPU export via NVENC (H.264/H.265/AV1) with automatic CPU fallback
Right-click a clip to
- Rename
- Export
- Delete
- Open file location
- Filter by game
- Filter by clip type
Get ClypDat
Windows 10 or 11, x64. The native capture backend works on NVIDIA, AMD, and as a software fallback, any GPU-less machine.